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D. PETE HAMMERHAND I

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This is a personal project based on a concept by Marco Teixeira. I worked on it in between ongoing projects and used it as an opportunity to dive deeper into Unreal Engine and Marvelous Designer, pushing my workflow a bit further each step of the way.

The process turned into a focused exploration of real-time rendering. It gave me a much clearer understanding of how powerful Unreal can be, especially when it comes to fast iteration and making creative decisions on the fly.

I enjoy refining details and constantly pushing for that extra layer of polish, and Unreal felt both flexible and efficient throughout the process. This project helped me rethink parts of my rendering pipeline, and I’m planning to integrate Unreal Engine more consistently into my workflow going forward.

Hope you like it. :)

2D Concept by Marco Teixeira:
https://www.artstation.com/marco

Turntable in Unreal

Zbrush Screenshots

Zbrush Screenshots

Zbrush Screenshots

Zbrush Screenshots

Zbrush Screenshots

Zbrush Screenshots

Zbrush Screenshots

Zbrush Screenshots

Groom TurnTable. Used XGen Core Rendered in Arnold

Concept By MARCO TEIXEIRA

Concept By MARCO TEIXEIRA

THANKYOU.

THANKYOU.